![]() ![]() ![]() Then we asked talented artist Catherine Unger to design the backgrounds for the game. We wanted to explore all the best tropes of spooky horror locations! Eventually we settled on a theatre, a hospital, a museum, cruise ship and a clock tower. The first thing we wanted to design was the town itself. The basic idea of Haunt the House: you float around as a ghost, possessing any objects you see and use them to perform spooky haunting actions to any humans who are nearby! The aim of the game is to scare every single human away from the town, but this game also has an extra objective… ![]() The original Haunt the House was a browser game we made for Halloween 2010, so we’ve both come a long way as designers since then. The colourful graphics and simple controls of Haunt the House work perfectly in this context – it’s a really natural fit. When we heard about PlayStation Mobile and thought about the PS Vita as a platform, there was only one game we had in mind. We’ve been making games for many years (mostly for browsers, under the name “The Super Flash Bros.”) and this is our first opportunity to make a game that can be enjoyed on a real handheld console. Hey everyone, this is SFB Games! We’re two brothers Adam and Tom Vian, from London. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |